/*
---------------------------------------------------------------------------------------
This source file is part of SWG:ANH (Star Wars Galaxies - A New Hope - Server Emulator)

For more information, visit http://www.swganh.com

Copyright (c) 2006 - 2010 The SWG:ANH Team
---------------------------------------------------------------------------------------
Use of this source code is governed by the GPL v3 license that can be found
in the COPYING file or at http://www.gnu.org/licenses/gpl-3.0.html

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
---------------------------------------------------------------------------------------
*/

#ifndef ANH_ZONESERVER_CRAFTINGSESSION_FACTORY_H
#define ANH_ZONESERVER_CRAFTINGSESSION_FACTORY_H

#include "Utils/typedefs.h"
#include <boost/pool/pool.hpp>


//=============================================================================

#define 	gCraftingSessionFactory	CraftingSessionFactory::getSingletonPtr()

class CraftingSession;
class CraftingStation;
class CraftingTool;
class Database;
class PlayerObject;

namespace Anh_Utils
{
class Clock;
}

//=============================================================================

class CraftingSessionFactory
{
public:

    static CraftingSessionFactory*	getSingletonPtr() {
        return mSingleton;
    }
    static CraftingSessionFactory*	Init(Database* database);

    ~CraftingSessionFactory();

    CraftingSession*		createSession(Anh_Utils::Clock* clock,PlayerObject* player,CraftingTool* tool,CraftingStation* station,uint32 expFlag);
    void					destroySession(CraftingSession* session);

private:

    CraftingSessionFactory(Database* database);

    static CraftingSessionFactory*	mSingleton;
    static bool						mInsFlag;

    Database*						mDatabase;

    boost::pool<boost::default_user_allocator_malloc_free>	mSessionPool;
};

//=============================================================================

#endif


